Project PLASMA FPS 2004: Thread 3

Blitz3D Forums/Blitz3D Programming/Project PLASMA FPS 2004: Thread 3

"All I can say by now is I think it's a bad idea to load the Level geometry as an animated mesh just to be able to read interior entities from the children names."

Just wanted to point out that you can still do the old fashion way and load the b3d files manually. Loading a level with loadanimmesh and it slowing down sounds kinda strange to me( ofcoarse, I have never attempted that yet).

I say you guys should work with the B3D file format. It's a native format that everybody can learn from and mabie even help Mark expand on it in the future.

just my 2 cents...