Yes the code is all done in blitz, a simple include file will be distributed with the package..
Demo! of course... as soon as im feeling really good about it i'll toss together a demo.
I've finished animation controls yesterday, they are cool:
These controls have recently been changed to Globals so changing these values in real time is now possible. These controls really give some wonderful sway effects to the trees and make it much more dynamic than static trees.
I'm also looking for new fresh ideas.. anything you guys like to see specific in a tree system? Nows the time to mention it! :)
Things i'm working on or will add before release:
Season tinting: Ability to define Summer, Winter, Autumn, Spring color tinting to the trees.
Weather Look: Summer, Winter, Fall looks. (oh god, i sound like a foley's commerical)
Shadowing: Experimental atm, but loose towel shadows underneath close up trees.. Will work on terrains or mesh.
Preset animtion controls for: Hurricane, storm, light breeze, shifting effects.
24Hour Light Format: A global variabel to control all vertex lighting on the trees. So trees will react to the time of day, 12noon light would be ontop of the trees shinning down etc..
Demo! of course... as soon as im feeling really good about it i'll toss together a demo.
I've finished animation controls yesterday, they are cool:
;_____________________________________________________________________________________________________________ ;--- Animation controls ;------------------------------------ ;--- Def: these values control diffrent apsects of animating trees. These values may be changed at anytime to give ;--- diffrent looks to the animation system.. IE you may want no animation, you may want strong gusty winds.. slight ;--- breeze from the west ... etc..etc... ;---- X-rotation anim (front/back) CONST TREEAMIN_STR_X#=.05 ;float value / the strength of the animations (0 turns this rotation off) CONST TREEANIM_MAX_X#=14 ;max distance the anim can reach before retracting ;---- Y-rotation anim (left/front) CONST TREEAMIN_STR_Y#=.09 ;float value / the strength of the animations (0 turns this rotation off) CONST TREEANIM_MAX_Y#=2 ;max distance the anim can reach before retracting ;---- Z-rotation anim (left/right) CONST TREEAMIN_STR_Z#=.03 ;float value / the strength of the animations (0 turns this rotation off) CONST TREEANIM_MAX_Z#=1 ;max distance the anim can reach before retracting ;---- Animation Randomizer CONST TREEANIM_RAND=100 ;determines how often the animtion patterns are shifted (lower = often, higher = occasionaly)
These controls have recently been changed to Globals so changing these values in real time is now possible. These controls really give some wonderful sway effects to the trees and make it much more dynamic than static trees.
I'm also looking for new fresh ideas.. anything you guys like to see specific in a tree system? Nows the time to mention it! :)
Things i'm working on or will add before release:
Season tinting: Ability to define Summer, Winter, Autumn, Spring color tinting to the trees.
Weather Look: Summer, Winter, Fall looks. (oh god, i sound like a foley's commerical)
Shadowing: Experimental atm, but loose towel shadows underneath close up trees.. Will work on terrains or mesh.
Preset animtion controls for: Hurricane, storm, light breeze, shifting effects.
24Hour Light Format: A global variabel to control all vertex lighting on the trees. So trees will react to the time of day, 12noon light would be ontop of the trees shinning down etc..