Render Tweening

Blitz3D Forums/Blitz3D Beginners Area/Render Tweening

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With delta timing you call your game update functions once per frame regardless of how long that frame took.

With render tweening you may call your update game functions once per frame or several times in one frame if that frame was a slow one.

But that's all irrelevant because if your game stalled for 1 second it stalled for 1 second, neither method would have stopped the stall.

I would think that delta timing however would allow the game to get back up to speed after a stall faster than rendertweening becuase with delta timing

Game stalls
Update Game function called once with a large delta time

but with rendertweening

Game stalls
Update Game function called many times taking longer than deltatiming to catch up.

I doubt that the time rendertweening takes to catch up is very significant though.

Personally I use rendertweening over delta timing purely because I found it easy to impliment and it does the job.