Here's a little demo for you
;Cermit in the sky with diamonds Graphics3D 800,600 ;a camera cam=CreateCamera() CameraClsColor cam,0,0,50 PositionEntity cam,0,60,0 ;camera target look=CreatePivot() PositionEntity look,0,0,0 PointEntity cam,look ;a light light=CreateLight(2) PositionEntity light,0,10,0 LightColor light,255,255,0 ;a diamond diamondmesh=CreateCube() PositionEntity diamondmesh,100000,100000,100000 HideEntity diamondmesh Type diamond Field mesh End Type ;create a field of diamonds For x=-50 To 50 Step 10 For z=-50 To 50 Step 10 d.diamond=New diamond d\mesh=CopyMesh(diamondmesh) PositionEntity d\mesh,x,0,z EntityShininess d\mesh,1 EntityColor d\mesh,255,255,0 Next Next While Not KeyHit(1) ;twinkle twinkle For d.diamond=Each diamond TurnEntity d\mesh,Rnd(3),Rnd(3),Rnd(3) Next RenderWorld() Text 0,0,"Press Escape to exit" Flip Wend