512x384 runs fine on my GeForce 4 MX 440 card.
Alternatively you might try to use your 512x384 image as a texture on a 3D plane which you scale to a more common resolution. I think that's what Mame does (hence the smooth edging on pixels)
Alternatively you might try to use your 512x384 image as a texture on a 3D plane which you scale to a more common resolution. I think that's what Mame does (hence the smooth edging on pixels)