Frame Rate

Blitz3D Forums/Blitz3D Programming/Frame Rate

It all depends on how your code is setup. At least as far as I understand, anytime your main loop waits for Flip before continuing, the framerate will max at the monitor's refresh rate. However, certain ways of coding de-couple the game updating from rendering; this generally involves render tweening. Note that the actual rendering will still max to your monitor's refresh rate. It is physically impossible to render any faster than that. When a game's framerate is higher than the monitor's refresh rate, the framerate is only referring to internal calculations of the game's state.

I have to ask, why do you want more than 100fps? Other than possibly some esoteric physics simulation, I can't imagine why you'd want your game to update faster than that. I certainly never need faster than that and thus never bother with render tweening.