SpeedTree in Blitz3d

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Competition is good!, actually competition is welcomed - it helps each project reach better results.

Those tree-trunk textures are temp. I needed something very low res for testing. The final trees will have detailed trunks.

I know several of you have pointed towards speed of the system, speed is the entire purpose behind this project. I've done some early tests and recived some great responses.. 500 trees in a very small area and my systems never lost a fps.. More remarkably so, one of my test systems is a celron 500mhz with 32/mb v-card.

Worry not with speed! BlitzTree is being based off speed.

But at current I'm having a few probelms but I hope nothing that can't be sorted out today.. Quad rotations can be some tricky stuff..