I'm using boxes in places, because there's no way the player can see with pixel perfect precision in the circumstances of my game. With that in mind, the improvement has been, thus far, dramatic. The buildings are pretty faithful to their original shapes, and as such the checks are usually a 12 poly box against a 50-70 poly building, but it seems to be perfectly fine. As long as one of the items is very low detailed, like a box, the majority of the speed issues seem to be solved.
Collision: what's your advice?
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