maybe use TFormVector?
speed#=1 ;for up: TFormVector 0,0,speed#,camera,0 TranslateEntity player,Tformedx(),Tformedy(),Tformedz()
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speed#=1 ;for up: TFormVector 0,0,speed#,camera,0 TranslateEntity player,Tformedx(),Tformedy(),Tformedz()