Project PLASMA FPS 2004: Thread 3

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what's next? should we really use a-star? not sure if it can be used at all in realtime. the more clusters in the grid, the slower it is. and for that 3rd dimension it's even a lot slower. maybe some other pathfindig algos are faster? z-find anyone?
I am pretty busy this week. maybe I'll find some time to look into this, we'll see.

Currently I also think about the level format, the entity format, including a flexible properties-wrapper.

Well, there is a lot to do and there are also a lot of things we must define first. so I will now start working on a Level geometry for a deathmatch test with bots and multiplayer.