Starting from scratch - BlitzPlus or Blitz3D ?

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In terms of the learning I perceive little difference between starting in BlitzPlus and starting in Bitz3D. So the decision must come down to other things, such as what you intend to create down the road and what ultimately you plan to do with your creations.

"which would you say was easier to implement ? a 2D game or a 3D game ?"

I find 3D games much easier to implement, but that's mostly because I find 3D graphics much easier to create. And of course I mean using Blitz3D; at one point I was using C++ and OpenGL but that period of my life ended pretty quickly.