Quad rotation is virtually unoticable, if you are directly underneath the tree its more noticable (which is to be expected).. But to be honest, so far it behaves 100% like speedtree's rotation.. If you downloaded any of the speed tree demos or played DAOC then you'll know what to expect..
I'll try and get a small demo up within the next few days..
Sweenie: fraction of the cost of SpeedTree
NapoleOn: Not sure yet... i may include a lightmapping function that would tint terrains beaneth the trees... Or something simular.
I'll try and get a small demo up within the next few days..
Sweenie: fraction of the cost of SpeedTree
NapoleOn: Not sure yet... i may include a lightmapping function that would tint terrains beaneth the trees... Or something simular.