anim sequences for quake md2/md3

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Well, I figured out all by myself and with a little help from the samples how to load an md2 plop it on a plane, throw in some lights, and rotate it around using a 'x = x + 1, next' dealy but, I'd like to know if anyone has a comprehensive list of the basic associated md2/md3 animation sequences for quake md2/md3 models??
I'm using a Johhny the Homicidal Maniac for my model ;)
you can check out a screenshot at http://sites.gwala.net/tormented