Porting Code for Noobs and Pros alike.

Blitz3D Forums/Blitz3D Beginners Area/Porting Code for Noobs and Pros alike.

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Hey, can't seem to find what you're looking for?? If you're working on a retro type game or a classic type game or any other slew of stuff, there is already a great wealth of information to be had for one example in a lot of the QBasic and QuickBasic archives which can be found all over the internet. One good one is the ABC archive, and I think there's a qbasic and quickbasic.com or .net or .org or something.
These can be useful if you're starting from scratch and you need algorithms, formulas, etc. for stuff like chess, or spaceinvaders, stuff like that. I see that a few people have posted questions like that.
While, I never made my own chess program I can tell you that I could take any qb/quick source and port it easily into Blitz. The formulas and the math don't change. The only difference is the way you input the data.
You can use these simple porting principles for making different genre games and apps that have already been done to death!!
Happy Trails!!