First off, if you run over to darkbasic.com they've got a whole bundle package including dbpro, cartogrophy shop, model editor, texture editor, terrain editor, and a 3d model suite for like $260 so, if you're looking to pay that much for just a level editor package you might wanna re-re-view! Not to mention there are healthy free alternatives that can be found in places like planetquake for one, and (hint) for those of you who are familiar with irc doors can open for substantially low cost ($ = 0). Now, I'm not adding for anyone I only looked at db once and I wasn't too impressed. But, if anyone has switched from DB to Blitz or visa versa I'd be interested to hear about it.
Anyway, on to the main rant!!
Share your source damnit!!
Of course, you don't have to share all of your award winning source but, sharing source code is what makes the world go 'round. When I start making new games or start using a new sdk I usually start by making skeleton games or an engine within an engine. Why, in my ultimate wisdom do you ask?
Well, it's pretty simple. You make a re-usable game engine source for a particular genre/platform and you can spin-off other games/apps in the same genre as easy as cheese.
So, don't spend your every waking moment working on the FPS of your lifetime but, make the code even hard for yourself to understand when you try and go back over it.
Why? Because, that's just wasted work. Cluttered Code is Bad, Bad, Bad!!
Anyway, on to the main rant!!
Share your source damnit!!
Of course, you don't have to share all of your award winning source but, sharing source code is what makes the world go 'round. When I start making new games or start using a new sdk I usually start by making skeleton games or an engine within an engine. Why, in my ultimate wisdom do you ask?
Well, it's pretty simple. You make a re-usable game engine source for a particular genre/platform and you can spin-off other games/apps in the same genre as easy as cheese.
So, don't spend your every waking moment working on the FPS of your lifetime but, make the code even hard for yourself to understand when you try and go back over it.
Why? Because, that's just wasted work. Cluttered Code is Bad, Bad, Bad!!