Cube Mapping Whoes

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damn-int - we have discussed this lately. depending on the object you want to map, you need to position the camera.

; Position camera where the entity is - this is where we will be rendering views from for cubemap
. This is wrong in some situations.

For a Water surface I have found that you need to position the cubemapping-camera x and z-wise at the players position, and y-wise at ground minus(the player cameras height over ground).