damn-int - we have discussed this lately. depending on the object you want to map, you need to position the camera.
For a Water surface I have found that you need to position the cubemapping-camera x and z-wise at the players position, and y-wise at ground minus(the player cameras height over ground).
; Position camera where the entity is - this is where we will be rendering views from for cubemap
. This is wrong in some situations.For a Water surface I have found that you need to position the cubemapping-camera x and z-wise at the players position, and y-wise at ground minus(the player cameras height over ground).