If it works how I think it works - you start off with basic shapes and apply displacement maps to achieve the detailing.
Then for low polygon modelling you should be able to start off with low poly base shapes and apply the displacement maps as bumpmap over the top, instead of apply it to the mesh directly.
Now if it did that - I'd buy it!
Then for low polygon modelling you should be able to start off with low poly base shapes and apply the displacement maps as bumpmap over the top, instead of apply it to the mesh directly.
Now if it did that - I'd buy it!