Well to tell you the truth,
I am tying to make an overview over a real existing country.
Mark Sibly's home country New Zealand.
So I have a heightmap of about 2900 x 2100 Pixels.
Splitting everything up in little units is a very good idea.
And then calculating textures for every unit is a perfect idea.
I'll have to try that out and have a look how many MBytes of Texture I will create and if it all fits well together.
I must admit, I havn't really found out how to stich the terrains togehter properly.
It would have been a great deal easier just to have several big texture layers with alpha- and texture- data.
At the moment I have the heightmap and just a big coloured terture map, that I stretch across the whole terrain. It's just color now with no texture-differences.
I am tying to make an overview over a real existing country.
Mark Sibly's home country New Zealand.
So I have a heightmap of about 2900 x 2100 Pixels.
Splitting everything up in little units is a very good idea.
And then calculating textures for every unit is a perfect idea.
I'll have to try that out and have a look how many MBytes of Texture I will create and if it all fits well together.
I must admit, I havn't really found out how to stich the terrains togehter properly.
It would have been a great deal easier just to have several big texture layers with alpha- and texture- data.
At the moment I have the heightmap and just a big coloured terture map, that I stretch across the whole terrain. It's just color now with no texture-differences.