Terrain or big mesh

Blitz3D Forums/Blitz3D Programming/Terrain or big mesh

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Well to tell you the truth,

I am tying to make an overview over a real existing country.

Mark Sibly's home country New Zealand.

So I have a heightmap of about 2900 x 2100 Pixels.

Splitting everything up in little units is a very good idea.

And then calculating textures for every unit is a perfect idea.

I'll have to try that out and have a look how many MBytes of Texture I will create and if it all fits well together.
I must admit, I havn't really found out how to stich the terrains togehter properly.

It would have been a great deal easier just to have several big texture layers with alpha- and texture- data.

At the moment I have the heightmap and just a big coloured terture map, that I stretch across the whole terrain. It's just color now with no texture-differences.