PaceMaker Needs Testing

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Vertex assignment is one of the most time consuming and fiddly of all jobs when it comes to character rigging so that is why I am paying special attention to this area to make it as painless as possible.


But if there was a way to have many preset animations on a skeleton (like walk run die etc...) that the user can just scale the mesh to your skeleton... assign verts, then viola, a nice animation...



This is exactly how it will work - and there will also be options to add animation to existing skeletons too !!