PaceMaker Needs Testing

Miscellaneous Forums/Blitz Showcase/PaceMaker Needs Testing

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Also, I dont know how this would work really... But if there was a way to have many preset animations on a skeleton (like walk run die etc...) that the user can just scale the mesh to your skeleton... assign verts, then viola, a nice animation... then you really have something good. Of course people would be able to tweak it to suit the character more... but to have a preconfig animation would save lots of time. I guess biggest criticism and advice is... if you can save animators (for games at least) some time... then who wouldn't want this?