Hi jfk,
I've been playing around with the "Fonts + multi-texturing (B3D)" Turtorial in the forum.
It is real sad. I can only use one texture as an alpha map and then have an overlying texture.
Unfortunately I can't have a second or third overlyingtexture with alpha info.
This means, for every different Rock or Tree etc style I need a seperate Terrain with an alpha map texture(how strong should the trees look (compared to the heigt of the mountain)) and then a second terrain with small scale "black" trees but the rest of this texture has to be transperent.
Now that creates a big problem.
If I could only use a third overlay with the "leaves" texture, but no. I loose all the alpha transperency.
Any Ideas???
I've been playing around with the "Fonts + multi-texturing (B3D)" Turtorial in the forum.
It is real sad. I can only use one texture as an alpha map and then have an overlying texture.
Unfortunately I can't have a second or third overlyingtexture with alpha info.
This means, for every different Rock or Tree etc style I need a seperate Terrain with an alpha map texture(how strong should the trees look (compared to the heigt of the mountain)) and then a second terrain with small scale "black" trees but the rest of this texture has to be transperent.
Now that creates a big problem.
If I could only use a third overlay with the "leaves" texture, but no. I loose all the alpha transperency.
Any Ideas???