b3d surface indexing...

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jfk - Yep! I know. I free them right after use. I actually copy the texture created to an array of texturebuffers before freeing it. That way I can access each surface texture anytime I like. Note that I do not this looping and looking for textures more than once. I then use my array to tweak the textures

sinu - I sort of figured that out... :) (Se above)

//PetBom