Maya > Blitz3D probs

Miscellaneous Forums/Content Creation Tools/Maya > Blitz3D probs

Fredborg: you're a real hero. Expect my order shortly!

And about the polygon count: actually I was just experimenting a bit with modelling, exporting and importing to get a feel for Blitz3D and it's capabilities (only got it registered since yesterday), so it's by no means final. I haven't got any performance issues so far in Blitz3D with this object and a few others, and I'm planning to use this ship as 'main' character and simpler models as enemies for a practice R-Type-meets-Xyanide kind of game which will probably never get finished ;-)

Thanks for all the help guys!

-Edit- Just loaded it into Blitz3D and it all seems okay. Except that there seems to be a transparant face in the back of the engine exhausts, but maybe I've got a normal wrong. Although Milkshape, Maya and Unwrap did show it.

-Edit 2- The transparant faces occur in cylinder-caps in one piece (so basically a plane with 16 vertex points). Gile[s] seems to ignore them, rather than triangulate them like other packages do.