Maya > Blitz3D probs

Miscellaneous Forums/Content Creation Tools/Maya > Blitz3D probs

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You, Sir, are a genius. Importing it into UUnwrap now works perfect. So basically if you map it in UUnwrap, and export it to Blitz it'll appear exactly as it does in Unwrap? (Still got that creditcard in my wallet, you've probably noticed ;) )

EDIT: If I'm not mistaken, it's possible to export UV maps from Maya. Wouldn't that make it possible to do all your modelling/texturing in Maya, export the UV map, make a planar map, export it to UUnwrap and then import the UV map again?