Maya > Blitz3D probs

Miscellaneous Forums/Content Creation Tools/Maya > Blitz3D probs

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Actually I just discovered something pretty cool. It turns out smoothing IS being preserved when you export .x from Maya and import into Ultimate Unwrap, but the mesh is ALSO breaking along texture seams. So in Maya just eliminate all texture seams (eg. map the entire model with a single planar map,) export to Ultimate Unwrap, and do the texture mapping there. This way it'll carry over the smoothing information but without any additional edges from texture seams.