I'm also trying to solve this with sa guy on Blitzcoder.com, and he's having the same problems. So far the best solution seems to be exporting to .X or .OBJ from Maya and do the smoothing in Unwrap before exporting to .B3D.
Is that Maya exporter of yours a long way off? It would be absolutely Godsend. I'm not enough of a .MEL man to code it myself unfortunately...
Is that Maya exporter of yours a long way off? It would be absolutely Godsend. I'm not enough of a .MEL man to code it myself unfortunately...