Good call on gile[s]. I'll test that right now but it should work fine. For your needs at least; that doesn't help me any since I need animated models and gile[s] doesn't support animation. Going from Maya to Ultimate Unwrap via .x is currently the best (only?) way to get animated models from Maya to b3d file format.
ADDITION: Darn it, gile[s] doesn't seem to work either. It takes smoothing information into account when lightmapping, but if you strip off the lightmapping and set the object off of fullbright it turns out the normals are all smoothed out.
ADDITION: Darn it, gile[s] doesn't seem to work either. It takes smoothing information into account when lightmapping, but if you strip off the lightmapping and set the object off of fullbright it turns out the normals are all smoothed out.