John:
Exporting directly from Maya to Blitz can be done using Microsoft DirectX export (.X file format). You will loose smoothing, but you can keep UV information and all that. The exporter can be found at
http://www.highend3d.com/files/?group=mayaplugins§ion=utilities
You can also use Maya's .OBJ exporter, import it into Milkshape (crappy 3D program but with lots of filesupport) and then export it to B3D using Mark's .B3D exporter, or export to .3DS or .X. I haven't found a way yet to preserve smoothing information, I hope Ultimate Unwrap or Gile[s] can help here, but I won't buy any of those until I know for sure.
Exporting directly from Maya to Blitz can be done using Microsoft DirectX export (.X file format). You will loose smoothing, but you can keep UV information and all that. The exporter can be found at
http://www.highend3d.com/files/?group=mayaplugins§ion=utilities
You can also use Maya's .OBJ exporter, import it into Milkshape (crappy 3D program but with lots of filesupport) and then export it to B3D using Mark's .B3D exporter, or export to .3DS or .X. I haven't found a way yet to preserve smoothing information, I hope Ultimate Unwrap or Gile[s] can help here, but I won't buy any of those until I know for sure.