Hi JFK
"Multitexturing with soft transitions using alpha-transparency with a blended texture (eg: the higher the mountains, the more rock shines through). "
Do you mean using a brush with 3 Textures
1st Groundtexture
2nd Rocktexture
3rd "How much Rock" alpha - Texture
And then using brushblend and paintentity ???
"Or, even easier:
Use Multiple Terrains and stretch a single Texture across each Terrain, so there is no repetition. You can combine this with a second texture (multitexturing) that will add a fine structure pattern. "
I guess here, I just draw several Terrains over each other and use ENTITYFX terrain2,32 For Alpa-Blending ???
I hope this is what you meant. It took quite a while for me to get into Multitexturing and I'm desperately looking for some guidance.
"Multitexturing with soft transitions using alpha-transparency with a blended texture (eg: the higher the mountains, the more rock shines through). "
Do you mean using a brush with 3 Textures
1st Groundtexture
2nd Rocktexture
3rd "How much Rock" alpha - Texture
And then using brushblend and paintentity ???
"Or, even easier:
Use Multiple Terrains and stretch a single Texture across each Terrain, so there is no repetition. You can combine this with a second texture (multitexturing) that will add a fine structure pattern. "
I guess here, I just draw several Terrains over each other and use ENTITYFX terrain2,32 For Alpa-Blending ???
I hope this is what you meant. It took quite a while for me to get into Multitexturing and I'm desperately looking for some guidance.