Lightmap Resolution?

Blitz3D Forums/Blitz3D Programming/Lightmap Resolution?

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Maybe, but using that at the moment looks a bit crap. I've had some ideas about 'pseudo-realtime' lightmapping and I want to try them before I rule them out. I think realtime shadows would be really difficult because the environments are going to be different each game so I won't be able to use any templates. I don't want to kill performance if suddenly the computer generates hundreds of little shadows!