I'm trying to get my Maya objects in Blitz, and exporting the meshes work fine. Unfortunately I can't get my smoothing information across, and therefore all straight edges look horribly soft and fuzzy. I've tried the following methods:
- Convert directly to .X from Maya
- Convert to .OBJ from Maya (including smoothing groups). Import into Milkshape. Export to .B3D.
- Convert to .OBJ from Maya (including smoothing groups). Import into Milkshape. Export to .3DS.
While importing the stuff into Milkshape works fine, all smoothing information is lost after exporting. Is there anybody who knows how to solve these problems, because now my objects don't look very nice :-(
See it for yourself:
- Convert directly to .X from Maya
- Convert to .OBJ from Maya (including smoothing groups). Import into Milkshape. Export to .B3D.
- Convert to .OBJ from Maya (including smoothing groups). Import into Milkshape. Export to .3DS.
While importing the stuff into Milkshape works fine, all smoothing information is lost after exporting. Is there anybody who knows how to solve these problems, because now my objects don't look very nice :-(
See it for yourself: