Lightmap Resolution?

Blitz3D Forums/Blitz3D Programming/Lightmap Resolution?

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It's not really a Meter per Texel Question, more a number of lights and level complexity matter IMHO.

I use 512*512 for all Indoor Levels, this works pretty good. At least in Maplet I found it's looking better when the texels are not too small so their contours are softer.