If you would load the cube with LoadAnimMesh, all 6 sides would be children and they all could have their own entity name. But it's a bad idea to use AnimMesh only for the sake of this. Unfortunatly Surfaces do not have names (correct me if I'm wrong with this!!!), so when you load them with LoadMesh it isn't that simple. Maybe you could use a non-texture Material in the Modeler and identify the sides by their brush color, however, it's a bit tricky.
b3d surface indexing...
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