Eval() statements

Blitz3D Forums/Blitz3D Programming/Eval() statements

Hi all,

Is there any way in Blitz3D to run an Eval() statement? I have a number of Entities that have the same name and a numeric identifier (BP1, BP2, BP3 etc) and I'll like to run a loop to assign information to them. In most languages I can run something like:

For x=1 to 10
Eval("Entitycolor BP" + x + ", red, green, blue")
Next

and it will loop through all 10. Can this be done?