Efficient use of picking?

Blitz3D Forums/Blitz3D Programming/Efficient use of picking?

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

A pick involves a ray-cast, a notoriously processor intensive process. Keep them as short, narrow, and uncommon as possible if speed is going to be a problem for your program. Note the lack of a shotgun in Unreal Tournament...