It's 2d sprites in 3d hardware. The lighting is static to save time; it's calculated when the level is loaded (with the exception of a few effects). The light diffusion is simply another semitransparent sprite (gotta love them transparencies).
New Cletus Clay screenshots
Miscellaneous Forums/Blitz Showcase/New Cletus Clay screenshotsThe forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.