Timer

Blitz3D Forums/Blitz3D Beginners Area/Timer

Graphics 640,480,16,2
SetBuffer BackBuffer()
Alarm% = MilliSecs() + 10000

While Not KeyDown(1)
	Cls
	Text 0,0,"Time Remaining: " + ((Alarm-MilliSecs())/1000) + "s"
	Flip
	If MilliSecs() > Alarm Then End
Wend