Does anyone know how to assign a verte to a bone? What I have is an animated model, I want to cel shade it, but when he moves teh flipped mesh for shading does not move with him(animation) so I need to assign each vertex of the cel mesh to the same bone as the vertex on the original mesh?
in other words copy the bone assignment from the original to the cel mesh. any advice here would be greatly appreciated.
in other words copy the bone assignment from the original to the cel mesh. any advice here would be greatly appreciated.