Texturing with an Animtexture

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I have a cuboid (build in code) where each side is a quad of two triangle, vertices are not shared among different quads. I'd like to texture each quad with a different 'frame' from an animtexture. Is this possible? Or do I have to manage the u/v coords myself.

The purpose of this is to keep all the sides as part of a single surface; and therefore different 'textures' are packed into a single animtexture.

BTW: The cuboid is just an example, I'm doing a lot more that that.