Its weird because I use the types to count the number of ships and display it on the screen.
I started off with 20 ships, it went down to 19 as it should, this means that the type was deleted successfully.
I also have a similar error with entitypicking, using the handle() and object() commands.
It seems to have an error when I do this:
When I use the handle() and object() commands putting
if s\bullet_collision>0
used to work but it always equals something bigger than zero even when it doesnt pick an entity when I use object and handle commands.
Doesnt make much sense.
I started off with 20 ships, it went down to 19 as it should, this means that the type was deleted successfully.
I also have a similar error with entitypicking, using the handle() and object() commands.
It seems to have an error when I do this:
s\bullet_collision=EntityPick (s\ship_Handle,20) hit_ship$=EntityName(s\bullet_collision) If hit_ship>0 shoot(s\bullet_handle,hit_ship,s\colour,10,0) EndIf
When I use the handle() and object() commands putting
if s\bullet_collision>0
used to work but it always equals something bigger than zero even when it doesnt pick an entity when I use object and handle commands.
Doesnt make much sense.