Planes, Terrains and texture layers. With HideEntity. Wierd, wierd problem.

Blitz3D Forums/Blitz3D Programming/Planes, Terrains and texture layers. With HideEntity. Wierd, wierd problem.

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

I agree about the fogging issue. Wellm partly. On my old laptop, it happened with fogging full stop. On my GeForce2MX it only happened when I added the layers. On the GeForce4 it doesn't happen at all, so I expect you're on the right track there.

I think I'll try and recreate this effect in a short, simple program. I bet it doesn't happen then. Grrrr. :D