Planes, Terrains and texture layers. With HideEntity. Wierd, wierd problem.

Blitz3D Forums/Blitz3D Programming/Planes, Terrains and texture layers. With HideEntity. Wierd, wierd problem.

Another thought. Watch for your globals. You might have two planes in exsistance. On created in the main program and another in a function. If you create a plane in a function using a local variable, then exit the function, i don't think there's anyway to access it again.