Md2 Models or B3D

Blitz3D Forums/Blitz3D Programming/Md2 Models or B3D

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

I still have to say: B3D has no weighted Vertices, this means in Animations based on a skelleton all Vertices are bound to exactly one bone of the skelleton. If the Bone is moved or rotated, the bound Vertives will move together with it 1 to 1, regardless how far they are away from their bone joint. The result of this will look a bit what-you-see(in max)-is-NOT-what-you'll-get. You can ship around this issue with some tricks, for example use 2 or 3 Joints for the knee, instead of only one.