First of all blitz3d is a whole language, your engine is just a C++ implementation, secondly, blitz wasn't designed around BSP's, your engine probably makes good use of BSP occlusion where as blitz shows everything and even if it doesn't blitz has a lot more data and features to keep an eye on, it's notthing amazing that you can make sample code for an OGL/B3D engine and make it faster then blitz, it'd be laughable if you couldn't actualy... ;)
speed
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