my test is finish with blitz3d, my engine bsp in c++ with directx suport 1600x1200x32 at 120/30fps, with blitz3d only 80/15fps, other test with opengl at 110/25fps (no my engine but equal bsp level).
the test no colision detected.
the blitz3d is very slow but if i exit rooms in the bsp my engine is more slow, the fps down at 60/40fps, the minimun fps is blitz3d but if i exit rooms in blitz3d the fps no down.
other thing, my engine is no optimize for this case, i calculate speed up 30 fps in my engine in this case.
its incredible, i no expert programmer games and my engine is more quick than blitz3d.
the test no colision detected.
the blitz3d is very slow but if i exit rooms in the bsp my engine is more slow, the fps down at 60/40fps, the minimun fps is blitz3d but if i exit rooms in blitz3d the fps no down.
other thing, my engine is no optimize for this case, i calculate speed up 30 fps in my engine in this case.
its incredible, i no expert programmer games and my engine is more quick than blitz3d.