tokamak physics thread 2:

Blitz3D Forums/Blitz3D Programming/tokamak physics thread 2:

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Sweenie:

I'm wondering if the CollideConnected command does actualy tell a rigid body that it CAN collide with direct neighbours?

I was sure I read that can't happen on the Tokamak forums but If I have it set to True for joints in my ragdolls, they just fly off the screen like superman as soon as I activate them :)

Some of the ragdoll rigid bodys in my demo above do intersect slightly, so I'm guessing that's what's happening. Any ideas?

Tom