Sweenie:
I'm wondering if the CollideConnected command does actualy tell a rigid body that it CAN collide with direct neighbours?
I was sure I read that can't happen on the Tokamak forums but If I have it set to True for joints in my ragdolls, they just fly off the screen like superman as soon as I activate them :)
Some of the ragdoll rigid bodys in my demo above do intersect slightly, so I'm guessing that's what's happening. Any ideas?
Tom
I'm wondering if the CollideConnected command does actualy tell a rigid body that it CAN collide with direct neighbours?
I was sure I read that can't happen on the Tokamak forums but If I have it set to True for joints in my ragdolls, they just fly off the screen like superman as soon as I activate them :)
Some of the ragdoll rigid bodys in my demo above do intersect slightly, so I'm guessing that's what's happening. Any ideas?
Tom