ram

Blitz3D Forums/Blitz3D Beginners Area/ram

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Is this V-RAM? If so remember that when you use the graphics command and use double buffering, your using V-RAM. Can't remember the maths, but it's something like:

res: 800x600x32, double buffering.

800x600*32 /8 to get to bytes = 1,920,000 B

= 1.83 Mb * 2 (double buffering)

= 3.66 Mb

That's just for the screen set-up. You also will have textures to. Check the size of them. If you have mip-mapping enabled, i believe it creates 3 versions of your textures, for less detail far away.

This can all add up. Also check for memory leaks. You might be creating entities and not freeing them when finished.