Anyone know how to influence perlin noise generation? I have a 400x400 black and white picture where white = land and black = water. I want this to influence a 1024x1024 map that is generated by a perlin noise formula (i don't pretend to understand the thing completely ...) I was thinking I could check and store the pixel colors for each pixel on the lowres map, then somehow transfer them over to the potential values that come from the perlin generation. Get any of that? If you do, please help me out! Thanks.