Graphics3D 640,480,0,1 SetBuffer BackBuffer() camera=CreateCamera() light=CreateLight() RotateEntity light,90,0,0 cube=CreateCube() UpdateNormals cube PositionEntity cube,0,0,5 ;AntiAlias 1 While Not KeyDown( 1 ) RenderWorld TurnEntity cube,-1,-1.6,-0.1 Text 0,0, "Total graphics memory available: " + TotalVidMem () + " bytes." Text 0,20 ,"Your available video memory is: " + AvailVidMem() Flip Wend End
Sure is broken...dunno why, AA actually slows the renderin on my PC, yer the available vid mem remains the same with it on or off......but if I set the AA up for my vid. card itself in my NView settings..., the AA does show in B3d programs.