Depends on how complex the simulation is, or what spec PC you run the game on?
As with general graphics detail, scale the amount of realtime physics used based on a 'low, medium, high' setting.
Even 20 realistic moving entities would be better than none :)
Tom
As with general graphics detail, scale the amount of realtime physics used based on a 'low, medium, high' setting.
Even 20 realistic moving entities would be better than none :)
Tom